• mojofrododojo@lemmy.world
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      12 hours ago

      especially considering the problems - glaring issues like child labor, creeps, shittons of microtransactions etc

    • NottaLottaOcelot@lemmy.ca
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      1 day ago

      Watching my kids play, Roblox seems like 3 basic games with about 700 theme/character variations.

      The business model seems to be:

      A) spend nothing on game design - make a handful of blockoid graphic options and let your users believe they are really rising in the world

      B). Create a game that is much like gambling - you get little wins just often enough to keep kids stuck in the loop, but rarely enough that they want to buy Roblox to get the thing they want

      C). When they buy said gift card, ensure Roblox can only be purchased in packages that add up to awkward amounts so they can retain 2-5% of the gift card value in unusable dollars that sit on the account. For every $50 gift card there is about $2.50 that just has to sit on the account until the next gift card (or for them, better yet if you forget about it)

      • Dozzi92@lemmy.world
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        1 day ago

        Yeah, I just tell my kids that we aren’t getting them Roblox. The only concession I made was letting my daughter get some for dress to impress vip, and for the couple bucks she spent there, she’s logged enough hours to make it feel like it wasn’t a waste. I tell them absolutely not to spending money on anything that’s not persistent, or to anything that’s “cheating,” because what’s the point.

        Generally agree with everything you said, a lot of rehashing, although they’ve sucked me into the “obby” games, as I grew up on platformers and still enjoy them, and so I’ll give their silly platformer a try here and there. It sucks when they’re just reskinned. My son also likes to play the horror games with me, and it’s incredible how many different version of roadside stand with anomalies there is.