A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.
It’s a very pleasant debugging experience when you can easily switch threads, have them log what happened first, check the variables in the thread at the moment in time it was hit (vs now), etc. etc.




Ummmm… According to YT, about 50% of new videos is AI generated (20% AI slop, 30% AI brainrot, don’t ask me whats the difference), and some industry analytics expect that to grow to 90%>