Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

  • CALIGVLA@lemmy.dbzer0.com
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    2 years ago

    Not my favorite game, but one I’ve been playing a lot recently is Deep Rock Galactic and I absolutely hate how most menus are physical terminals you have to walk up to interact, it’s unecessary busywork. And the baffling part is you can press tab to open the mission select menu, but that’s it, no other shortcuts! Why even have multiple in-game terminals?!

    And to a lesser degree, the crassus detonator enemy. I absolutely despise spotting one in-game because I just know I’m going to be forced to spend the next 15 minutes mining a gold sphere inside out, it completely and utterly destroys the game flow. In summary, it blows up when dead and anything nearby in a big sphere turns into gold, the slowest mineral to mine in-game. Usually when I’m soloing I just ignore the gold, but cooping I usually don’t get the satisfaction. It’s infuriating because it’s such a simple fix, make it drop gold nuggets instead of making the scenary around it gold, but no, gotta ruin the game flow for whatever reason.

  • pseudozero@lemmy.ml
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    2 years ago

    I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

    The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

    Imagine Tarkov with a hub instead of menus. 🤢

    • dom@lemmy.ca
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      2 years ago

      Yup. So many games mess this up. You CAN do a good hub world, but it needs to have lots of interesting things in it, not just glorified menu options

      • rustyricotta@lemmy.ml
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        2 years ago

        I’ve always liked how the banjo kazooie games did it. Rather than being a hub world, they had a lot of stuff to do that it makes the “worlds” into sub-worlds

  • lightnsfw@reddthat.com
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    2 years ago

    Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

    • ericbomb@lemmy.worldOP
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      2 years ago

      In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?

      All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.