Sony has closed Dark Outlaw Games, its second studio shutdown this year. Founded by Treyarch’s Jason Blundell, the studio never released a title, impacting around 50 employees amid broader in…
Like I said, WipEout and Gravity Rush weren’t played by everyone. But almost every gamer I know, has a niche genre they’re into or nostalgic about. My WipEout fix now comes from BallisticNG.
Few individual indies are gonna hit it big, but as a group, their chunk of the industry is growing, and fast. Because together they cover all the types of games the giants won’t make anymore.
Even Requiem is technically niche. Horror is usually not for everyone, but RE since 7 has been doing actual innovation. Even with the remakes they’ve been developing their in-house engine and gameplay mechanics. Tweaking. Adjusting. Improving.
And players can tell. Add to that that while they did take a few shots at live-service partner titles, they didn’t ruin the main titles to do so. And once each game was done, they moved on to making the next one even better.
The RE franchise isn’t part of the problem. It’s one of the few AAA IPs still being developed the way single player titles should be developed: listen to player feedback, and just make a good game.
Battlefield 6 was so big because it pretended to be a return to form, before instantly going to shit post-launch. Customers are increasingly jaded. And the amount of customers buying indie, even if they don’t buy the same titles, is growing in lockstep with that.
Like I said, WipEout and Gravity Rush weren’t played by everyone. But almost every gamer I know, has a niche genre they’re into or nostalgic about. My WipEout fix now comes from BallisticNG.
Few individual indies are gonna hit it big, but as a group, their chunk of the industry is growing, and fast. Because together they cover all the types of games the giants won’t make anymore.
Even Requiem is technically niche. Horror is usually not for everyone, but RE since 7 has been doing actual innovation. Even with the remakes they’ve been developing their in-house engine and gameplay mechanics. Tweaking. Adjusting. Improving.
And players can tell. Add to that that while they did take a few shots at live-service partner titles, they didn’t ruin the main titles to do so. And once each game was done, they moved on to making the next one even better.
The RE franchise isn’t part of the problem. It’s one of the few AAA IPs still being developed the way single player titles should be developed: listen to player feedback, and just make a good game.
Battlefield 6 was so big because it pretended to be a return to form, before instantly going to shit post-launch. Customers are increasingly jaded. And the amount of customers buying indie, even if they don’t buy the same titles, is growing in lockstep with that.