• The Infinite Nematode@feddit.uk
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    10 days ago

    I’ve just started into a pixel art journey for a game I’m making, currently using LibreSprite. This looks like it’s going to be that on steroids, am I right? I’m guessing that what I lose in simplicity I gain in toolset power?

    • morrowind@lemmy.mlOP
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      10 days ago

      I’m not familiar with libre sprite, but I will say this editor has a pretty simple baseline, at least for now. Progressive enhancement

      • cygnus@lemmy.ca
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        4 months ago

        Yes, it does seem overambitious, but I’d be happy if I can just replace Illustrator finally.

          • cygnus@lemmy.ca
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            4 months ago

            That’s great, I’m glad you’ve found something that fits your requirements! Some of us need features it doesn’t have, like the ability to adjust spacing between paragraphs (or rather, to have paragraphs at all rather than just add line breaks)

  • hayk@lemmy.ml
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    4 months ago

    God almighty, how come I’m hearing about this for the first time??? this thing basically does everything GIMP does but better. I mean, node-based editor… are you kidding me, it’s incredible!

    after a couple of hours of playing, their node editor is still a bit raw (not blender level), but the foundation is very solid. i’m willing to back this project financially (after I use it for a week or so), and I strongly suggest you do too (if you find it similarly useful). we really need more projects like this so that (a) people stop using adobe, and (b) GIMP devs finally realise that to maintain the audience they actually have to do something.

      • hayk@lemmy.ml
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        4 months ago

        I call it motivation ( : I mean no offense to GIMP, they’re definitely the ones who broke the monopoly originally. but since the time I started using it like 10 years ago to now with the release of GIMP 3 barely anything has changed, yet there already are quite a few open source alternatives that shine brighter at very specific niches.