• octopus_ink@slrpnk.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 month ago

    Can someone give me the out-of-the-loop on Roblox?

    I understand that it’s an online gaming platform where there have been accusations of things being unsafe for kids. While bad, this is something that has happened before. Anything specific here that this is in the news so much, or just that it’s the biggest most current example?

    • cybirdman@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      1 month ago

      The company was recently sued for creating a platform using almost exclusively child labor

      The problem is while their target audience is kids, it is heavily monetized and created a market and economy around child created content. It is also impossible to moderate and became a cesspool of predators.

      The game itself is comprised of an infinite number of mini games you can try, most of them created by children. Some of them are of a sexual nature and not safe for kids. This makes it really easy for a predator to set up environments where they can groom children.

      The players can buy robux with real money and spend this to advertise the games they create, or buy customization items or game passes. They also earn robux when people play their games to incentivize them to create more content. Because of this the company is being sued for essentially child labor, where all their profits revolve around child created games

      When I was younger I would also play modded games and create content. I dont think there’s anything wrong with that. But the fact that the game monetized it to such an extent is wrong in my opinion. With the predator problem as well it makes it a really unsafe playform for children. As a parent I would never let my children play this.

      • octopus_ink@slrpnk.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 month ago

        Thank you very much! I mentioned it to my oldest son (who is now in his twenties) a couple years ago because my youngest son (who is autistic) seemed like he might be interested in the game. He very emphatically said it wasn’t really what it looked like and that he would not recommend it. I didn’t ask for more details, but I guess I get it!

          • octopus_ink@slrpnk.net
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            Jesus. How is this thing still a thing? (I guess that’s also part of the answer to my prior question…)

            • skulblaka@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 month ago

              A complete lack of all moderation, an owner / management team who studiously ignores all the child abuse on their platform because it is profitable to them to ignore it, and a legislative and judicial system that is unwilling to prosecute businesses for anything in general and child abuse in particular.

              It’s a perfect microcosm of the American condition, really.

          • k0e3@lemmy.ca
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            How did we go from “Mortal Kombat bad!!!” to “white-supremacist pedophiles are good for business,” in 30 years? I hate this fucking world so much.

            • hamsterkill@lemmy.sdf.org
              link
              fedilink
              English
              arrow-up
              2
              ·
              1 month ago

              Industry growth. Turns out it’s a lot easier to “think of the children” when the industry is small and niche than it is when it’s making investors billions of dollars a year. Turns out capitalism makes problems harder to solve once the problem itself makes money (see also: tax preparation)

              That’s also why the moral panic people switched from trying to censor games through government to trying to do it via finance (e.g. Collective Shout lobbying banks, credit cards, and payment processors).

              Though if your question is about why the contrast between moral panic over game content and the lack of moral panic over actual victimization — I think that’s always been the case, unfortunately. People seem more fearful of their children losing their morals than they are of people with no morals harming their children.