FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square134linkfedilinkarrow-up12file-text
arrow-up12imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agomessage-square134linkfedilinkfile-text
minus-squarelastlybutfirstly@lemmy.worldlinkfedilinkarrow-up1·1 month agoThe first philosophy is why so many modern AAA games are complete crap. Why not just have FMV of the actors doing the scene and have the audience press X to continue to the next scene?
minus-squarepotoooooooo 🥔@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoOne of these days, maybe we won’t even have to press X anymore! It can just go scene to scene while we relax! Imagine it!
The first philosophy is why so many modern AAA games are complete crap. Why not just have FMV of the actors doing the scene and have the audience press X to continue to the next scene?
One of these days, maybe we won’t even have to press X anymore! It can just go scene to scene while we relax! Imagine it!