

As a Python user, I’d love to recommend it, but it’s a really bad fit for a game engine. I’d honestly love to see more engines in Rust, since Rust’s control over memory and support for multithreading and parallelism are better than almost every language out there (whether one should use it over C++ is dependent on one’s background).

Fair enough, but I’m a proponent of letting the job dictate the tools, even for newbies. The earlier new devs learn to do that, the easier higher roles become.