

Client side anti-cheat is absolutely needed in FPS/TPS. Without it, server side anti-cheat would have to do far more and quietly be much harder to do.
Those types of games are usually made by AAA studios. They have the resources to do server side anticheat despite it being more involved.


Starship 3000
As I remember it, it was a terribly written book about a colony on the moon with a water ocean, and an asteroid hollowed out to be a seed ship to travel the stars and colonize planets.
The first half of the book was the colony on the moon part, and it went into the physics of an ocean with very low gravity, and how massive the waves get as a result. That part was cool.
And the asteroid seed ship was also very cool, it was described as being an entire ecosystem with hundreds of square miles of earth-like terrain, with small towns sprinkled all over the place.
But the writing was so hard to follow. It was all abstract, pronouns and names were hardly used enough to keep track of what was being talked about. Reviews for the book follow a similar pattern.
I’ve had a mind to make game about the asteroid seed ship because I feel like the concept hasn’t been done justice.