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Cake day: August 21st, 2024

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  • no, that’s uh… basically the opposite thing.

    there’s an entire genre of bridge sims out there, where you plop a few friends in your living room, link together your computos, and basically play star trek. each computer becomes a “station”, like helm, weapons, engineering, communications etc, and you collaboratively run the ship through scenarios or a sandbox, taking missions or deliwering cargo or whatever. usually there’s one person that acts as the “captain”, who hasn’t got a computer but makes the decisions, usually with a view screen (like a big tv) so you can say “on screen” when something happens. that’s not necessary though.

    here i’m envisioning like a team game for four people on four computers where one person handles sensors, one power, one control, and one communication, or something to that effect. basically imagine it like sitting in the mission control room in front of your stations, with the telemetry of the probe on your screens, and you have an hour of transmission time to accomplish some tasks (like “position to normal”, “collect readings”, “reposition to retrograde”, “calibrate main array”, “transmit readings”) . it would be more about careful balancing of resources to avoid a shutdown or damage, while dealing with whatever situation may come up like memory dying, or consensus mismatches, or brownouts. you could hand-wave away transmission delays, or include like a minute of it for a bit of tension and required planning.