• My point is that anticheat is a battle where any ground gained is good ground. Deadlock and Overwatch haven’t died because they have satisfactory (YMMV) anticheat and they’re fun games (I have 1,200 hours on Deadlock). Here’s some examples of what I mean:

    • APB
    • The Division 1 (Dark Zone was unplayable)
    • TF2 for a long time, the bots would openly cheat on VAC-secured servers before votekicking you unless you paid an extortion fee
    • Tarkov is dying because of an epidemic of cheaters
    • Apex for a long time until they switched to kernel-level anticheat etc etc.

    Of course there are outliers of great and/or popular games, but there are games that are rendered practically unplayable and generally unfun by unsatisfactory anti-cheat. It might never be perfect but it’s necessary to have some kind of client-side enforcement, the inverse of which is for all practical purposes “let cheaters cheat”.


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    • I can’t speak for APB or The Division here since I haven’t really played them, but…

      TF2 is a 19 year old game that had its niche more or less taken over by Overwatch overnight and hasn’t seen a major update in the last 9 (Jungle Inferno). Cheaters or not, it shouldn’t be surprising that people want a bit more variety than that.

      Tarkov (and extraction shooters in general) seem like outliers because there’s such an immense punishment for losing. I can believe that cheating would cause serious problems there, but personally I think that’s more just down to multiplayer perma(ish)death being a bad game design.

      Apex is sort of in between. I did actually play it around when they dropped the Wine support, and don’t remember perception-of-cheating being much of a problem. Then again, I only played it on a pretty casual level. But you don’t need to ruin casual access to the game for the sake of competitive players, you could do something like Counter-Strike’s VAC/FACEIT split.


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    • any ground gained is good ground

      That is never true, in any domain. Eventually the cost of the new ground becomes unacceptable.

      The result in this case isn’t just losing some potential players, it normalizes a tech that will be used for much more problematic purposes. It’s worth pushing back against even if you don’t play those games.


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