• I have this bad feeling that if you put out ideas like these out there, Meta is going to steal it and call it their own a in a few years, and you’re lucky to be hired in the process. (And getting an offer from Meta doesn’t sound as nice as it did.)

    I don’t only want to comment doom though; this seems like both a great user experience, and a good use of LLMs that don’t replace humans. (Unless you’re thinking of that Black Mirror episode.)

    Especially for the “turn on this light” moment, my initial reacting was “oh it’s taking a second or so, is it faster than turning it on yourself” but then I was more like “okay this is a prototype, and finding the switch takes me longer than that and my back doesn’t thank me for it afterwards”.


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  • Oh hi, this is my project! Fun to see it here :)

    (Not sure why there’s a “vibecoding” tag though, it has nothing to do with vibecoding)

    Happy to chat more about it!

    The main question I tend to get from hacker-types is “what are the tech specs?”. The demos run on a Mac with custom software I built for projection mapping/rendering/etc. (the hand tracking uses Apple’s built-in framework, which is very good) & a small consumer 4k laser projector.

    But this is primarily a research/design prototype - I think it’s much more important to figure out what the user experience is, if the interactions are plausible & desirable, and then work backwards to the technology.


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  • This is an amazing concept and one of the most original yet obviously useful tech I have seen lately. Smart glasses are an obvious competitor to this, but the lightbulb computer has a multiplayer, “slow tech” feel to it and does not bring as many privacy nightmares with it… . I’d buy this!


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    • It only doesn’t have privacy nightmares until some company commercialises it while using server-side machine-learning processing for performance… regularly putting glasses into a padded Faraday cage sounds more practical than regularly removing lightbulbs on the ceiling.


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